Daniel Destefanis
Game Design Portfolio
The Quest For The Holy Treasure
Game Description:
The Quest For The Holy Treasure is a first person platformer set in medieval times, where you must complete a series of light platforming sections and puzzles to reach the top of a tower to reach the treasure.
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My contributions:
I was the sole developer on this project.
- I created the level design of the game through a series of iterations (concepting, greyboxing, final iteration)
- I created all of the art assets myself through Maya and Photoshop
- I programmed the entirety of the project's functionality (aside from outlining objects and the first person controller)
Image Gallery




Gameplay Video
Engine:
Unity
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Development Time:
3 months total (6 Weeks on Level Design + Asset Creation, 3 Weeks on Sound Design, 4 Weeks on Programming)
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Main Features:
- A full linear level with a number of goals for the player to complete
- Sound effects and music to create a more immersive experience
- Moving platforms
- Picking up and throwing objects to trigger events
- Dynamic UI
- Deaths and respawning
- Pausing
Playable Build Link
Here is a playable build if you like to try the game for yourself!