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Dungeon Diner

Game Description:

Dungeon Diner is a top-down dungeon crawler, where you hunt down monsters and harvest their parts, to then use to cook dishes for hungry customers in your diner!

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This project was my major production for my 2nd and last year of studying Game Design at AIE (Academy of Interactive Entertainment). There were 5 team members, including myself.

Image Gallery

Gameplay Trailer

My contributions: 

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Designed level layouts:

- I designed the level flow of both environments: the dungeon and the diner​

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Designed and constructed the various progression systems:

- I conceived each upgrade, and how they progress the player and environment

- I created and designed the milestone system, in which after a certain amount of upgrades are purchased, new areas, enemies and dishes are unlocked

- I conceived every dish and their respective ingredients combinations

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Balanced economies:

- I tuned upgrade and dish costs, as well as tuning the drop and spawn rates of ingredients

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Implemented sounds:

- I received and implemented sounds into Unity

- I balanced SFX and Music volumes and priorities 

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Created and maintained design documentation throughout development

I created and maintained a 70+ page Game Design Document for this project
 

 

 

Engine:

Unity 

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Development Time:

4 months

Playable Build Link

Here is a playable build on Itch.io if you like to try the game for yourself!

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