Daniel Destefanis
Game Design Portfolio
Dungeon Diner
Game Description:
Dungeon Diner is a top-down dungeon crawler, where you hunt down monsters and harvest their parts, to then use to cook dishes for hungry customers in your diner!
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This project was my major production for my 2nd and last year of studying Game Design at AIE (Academy of Interactive Entertainment). There were 5 team members, including myself.
Image Gallery




Gameplay Trailer
My contributions:
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Designed level layouts:
- I designed the level flow of both environments: the dungeon and the diner​
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Designed and constructed the various progression systems:
- I conceived each upgrade, and how they progress the player and environment
- I created and designed the milestone system, in which after a certain amount of upgrades are purchased, new areas, enemies and dishes are unlocked
- I conceived every dish and their respective ingredients combinations
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Balanced economies:
- I tuned upgrade and dish costs, as well as tuning the drop and spawn rates of ingredients
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Implemented sounds:
- I received and implemented sounds into Unity
- I balanced SFX and Music volumes and priorities
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Created and maintained design documentation throughout development
I created and maintained a 70+ page Game Design Document for this project
Engine:
Unity
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Development Time:
4 months
Playable Build Link
Here is a playable build on Itch.io if you like to try the game for yourself!