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Dungeon Diner

Game Description:

Dungeon Diner is a top-down dungeon crawler, where you hunt down monsters and harvest their parts, to then use to cook dishes for hungry customers in your diner!

This project was my major production for my 2nd and last year of studying Game Design at AIE (Academy of Interactive Entertainment). There were 5 team members, including myself.

Image Gallery

Gameplay Trailer

My contributions: 

Designed level layouts:

- I designed the level flow of both environments: the dungeon and the diner​

Designed and constructed the various progression systems:

- I conceived each upgrade, and how they progress the player and environment

- I created and designed the milestone system, in which after a certain amount of upgrades are purchased, new areas, enemies and dishes are unlocked

- I conceived every dish and their respective ingredients combinations

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Balanced economies:

- I tuned upgrade and dish costs, as well as tuning the drop and spawn rates of ingredients

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Implemented sounds:

- I received and implemented sounds into Unity

- I balanced SFX and Music volumes and priorities 

Created and maintained design documentation throughout development

I created and maintained a 70+ page Game Design Document for this project
 

 

 

Engine:

Unity 

Development Time:

4 months

Playable Build Link

Here is a playable build on Itch.io if you like to try the game for yourself!

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